Fundamentals Of Computer Graphics

The next edition of this widely adopted text gives students a detailed, fundamental introduction to computer images. The writers present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the developer to understand and use these foundations into the development of the effective code.

New in this edition:

  1. Four fresh donated chapters, written by experts in their own subjects: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization
  2. Revised and updated stuff to the graphics pipeline, reflecting a modern viewpoint organized around programmable shading.
  3. Expanded treatment of viewing which enhances clarity and consistency while unifying viewing in beam tracing and rasterization.
  4. Increased and expanded coverage of triangle meshes and mesh data structures.
  5. A new company for its early chapters, that concentrates foundational material, in the beginning, to increase teaching flexibility.

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